Post by Ela @ GK on Aug 26, 2006 18:29:02 GMT -5
Adding Fuzz
Adding Fuzz to Balls
As default, the program automatically starts out on the colour tool when you open a file. For this lesson, you want to select the fuzz tool form the top tool bar so that you can apply "fuzz" to your hex. The Fuzz tool is the fifth tool from the left. The tool icon is a circle, the left half being smooth and the right half having a bumpy "fuzzy" look to it. Select the fuzz tool and the following options will appear below the rendering screen (where the visual display of the breed is):
This new display has two things: Fuzz control and a sample. The fuzz control allows you to make the tool application more or less fuzzy. Default, it is set to "2" which is a small amount of fuzz. The scales (maximum and minimum) of this tool are 0, being absolutely now fuzz, and 10 being extremely fuzzy. If you set it to anythign below 0, it will automatically revert to zero, while anything above 10 will automatically revert to back to 10.
Five (5) is an ideal fuzz for a clean but fuzzy look. Anything higher than 5 tends to look sloppy and "Allycat" like. Once you have chosen your "Fuzziness", you can apply the fuzz to any ball by clicking on it, much like adding colour.
Now, once you get used to adding fuzz to individual balls, you may want to make all the balls one fuzziness. You can do this by accessing the ball list at the right. To do this, on the right hand top side, you will see five tabs: Eyes, Textures, Balls, Variations, and Scales & Sizes. Choose "Balls" and a list will appear something like this:
Make sure that the fuzz tool is selected and continue. You can select which balls you want to apply the fuzz to by clicking them in the list. When you click the ball name/mnumber in the list, it will highlight in blue. If you want to choose more than one ball, hold down Control ( [ctrl] ) and click on all the balls you wish to apply the fuzz to. Control will allow you to select more than one ball at a time.
A faster way, if you wish to choose several balls in a row is to hold down shift and click the first ball in the sequence and the last ball in the sequence. Now that you have selected the balls, click "Apply Tool to Balls" beneath the list and all the balls selected will gain the fuzziness you chose. You shoul dnotice the change in the rendering screen unless you applied the same fuzziness the balls were already set at.
Adding Fuzz to Lines
The lines are key part in making "fuzz" look right in a pet. If you add fuzz to the balls, you should add the same amount to the lines between the balls to ensure the body parts look 'smooth' and flowing. In order to apply the fuzz to the lines, you must first switch to the Lines tool bar. To do this, there is a drop down list in the upper left corner, next to the tool bar. When you click on it, it will give you three options: "Balls", "Lines", and "Paintballs". Select Lines. Once you do, the toolbar will change to something like this:
Select the Fuzz tool, the third tool on the toolbar. It is an oblong shaped with one side completely smooth and the other half rough and "Fuzzy". Once selected, you go about Adding fuzz in the same manour as you would on balls. The one difference is that you must do each line individually, one click at a time.
How Fuzz Works
When using fuzz, you dont necessarily need to know "how Fuzz Works" however it does help in making good hexes. I feel that knowing how the fuzz effects ball size, line size, etc can greatly improve any hexes you make in the future.
The "fuzziness" is measured in pixels. The number determines how many pixels the sticks out of and pushes into the ball and lines. A '0' fuzz ball will have a smooth outline with no bumps. A '5' fuzz ball will have fuzz which sticks 5 pixels out of the outline and 5 pixels into the outline - When measuered from inmost point of fuzz to outmost point of fuzz, a 5 fuzz ball has 10 pixels difference between the two points. Essentially, adding large numerical fuzz "decreases" the ball size visually. Shown below is an example of two outlines to demonstrate how fuzz effects a '0' fuzz ball and a '10' fuzz ball.
In the diagram below, it shows two balls of the same size: the left with no fuzz and the right with fuzz.
The set above the line shows the two comparison without visual aid. They are essentially the same size however visually, the fuzz makes the second ball appear smaller. The second set, the blue coloured in area shows how big each "apear to be". As you can see, the fuzzy ball appears smaller, but essentially, it is of equal size to the no-fuzz ball.
The two lines above each other on the diagram show the difference in the radius (distance from center to edge) between the fuzzed ball and the no-fuzz ball. As you can see, based on the radius, the fuzzed ball looks smaller.
Lines work in much the same way. The fuzzier the line is, the thinner it will appear. This is one thing which causes the original game Dalmation file to look very thin when you just add fuzz to its legs.
Another aspect which you should understand about fuzz is the extremity of its effect versus the horizontal and vertical planes. In the petz game, Fuzz will not show up on a horizontal line but will show up fully on a vertical line. Below, there is a black slope starting from horizontal and gradually turning until it becomes vertical. The red line which overlaps it represents how the fuzz will apear on those planes.
As you can see, the fuzz appears smooth and non exhistant on the horizontal while on the vertical, it is noticeable and easy to see. This is somethign to remember when applyign fuzz: SOmetimes, you will have a line or ball which doesnt appear fuzzy because it only have visible horizontal lines - since horizontal lines do not show fuzz, it creates the illusion that they have no fuzz at all.
Changing Ball Size
The Basics
As default, the program automatically starts out on the colour tool, however we will be needing the Size tool to begin. This tool is the third from the left and looks like a small circle within a larger circle with an arrow point either way. Select this tool.
Below the rendering, you will see new options appear that appear something like this:
You can firstly choose which you'd rather do: Increase the size or Decrease the size. After selecting which you'd prefer, you can change the number which will determine how much the ball size will change. The lower the number, the lesser the change. The larger the number, the more the change.
To change the overall size, simply click on the ball you wish to change and voila! Your ball will increase or decrease in size! A simpler way to do this is to use the ball list. This method is shown above in the "Adding Fuzz to balls" section of this lesson. Use the same method of [ctrl]+ click to select all the balls in the list you wish to increase/decrease. Click on "Apply tool to balls" and you can change the size of all balls.
Combining : Extra Credit Lesson
Making Flares
Flares were once very common, and even today, they appear somewhat popular, though not as much so. Flares are created by combining both lessons you learned here : Size and Fuzz. The following will help you create your own flare legged petz.
Begin by using the size tool. Flares look best when the base of the leg (shoulder) is thinner than the Tip of the leg (foot/hand). To do this, increase the feet and hands by a large number. Then you increase the ankles, wrists, knees, and elbows by approximately 1/2 or 2/3 of the number you used on the feet/hands. The shoulders and hips can then be increased by 1/4 or 1/3 of the original number.
Example:
Feet/hands increased by 30. (3/3)
Ankles/wrists increased by 20. (2/3)
Shoulders/hips increased by 10. (1/3)
You will get something which looks like this:
Once satisfied, you can then select the fuzz tool and apply fuzz to all the balls which make up the legs/arms. Once you add fuzz to the balls you can procede to add fuzz to the lines to even things out. You will end up with something like this:
Once you are used to making flares, you can do similar things to the rest of the petz body including tail, body, ears, etc. You can soon enough experiment with both fuzz and size until you find something you like!
Lesson Two (2) Assignments
Assignment hints: It is best to avoid using the heavily textured breeds when doing the assignments. The Tabby and the Orange Short Hair are examples of breedz which are difficult to use with the beginner assignments. In these assignments, you may use your knwoledge of colour change if you wish, but it is prefered that you do not as they are to be focussed on the size changes and fuzz.
Assignment One (1)
Using what you learned in this lesson, create a pet from one of the original breedz with flared legs, including the fuzz on both balls and lines to create the smooth appearance.
Assignment Two (2)
Using what you learned in this lesson, create a pet from one of the original breedz which is very fuzzy on all parts of the body except the eyes & nose.
Assignment Three (3)
Using what you learned in this lesson, create a pet from one fo the original breedz which encorperates what you have learned in this lesson. You are allowed to be free and do what you wish with your knowledge of Fuzz and Size changing. Be creative! YOu may change ball colour, eye colour, eyelid colour, etc. You MAY NOT use additional textures or "solid" textures.
Assignment Four (4)
Using what you learned in this lesson, create a pet from one fo the original breedz which is 15 - 30 sizes skinnier or fatter than originally. You may choose whether you wish to use fuzz or not.
To submit your completed assignments, post their pictures in reply to this lesson thread. I will then comment, mark and give any necessary hints and tips to help you improve.
NOTES : You can submit your assignments in two fashions, A screen capture in Pet Workshop or as a pet in the game (adopt a pet and take pictures. It is prefered that you take a picture of both sides and one picture form the front (this goes for both methods of submitting your assignment).
INFO REQUIRED: Submitted Assignments shoudl include the Assignment number, three pictures (prefered, but not required), and any questiosn you have concerning the lesson.
Adding Fuzz to Balls
As default, the program automatically starts out on the colour tool when you open a file. For this lesson, you want to select the fuzz tool form the top tool bar so that you can apply "fuzz" to your hex. The Fuzz tool is the fifth tool from the left. The tool icon is a circle, the left half being smooth and the right half having a bumpy "fuzzy" look to it. Select the fuzz tool and the following options will appear below the rendering screen (where the visual display of the breed is):
This new display has two things: Fuzz control and a sample. The fuzz control allows you to make the tool application more or less fuzzy. Default, it is set to "2" which is a small amount of fuzz. The scales (maximum and minimum) of this tool are 0, being absolutely now fuzz, and 10 being extremely fuzzy. If you set it to anythign below 0, it will automatically revert to zero, while anything above 10 will automatically revert to back to 10.
Five (5) is an ideal fuzz for a clean but fuzzy look. Anything higher than 5 tends to look sloppy and "Allycat" like. Once you have chosen your "Fuzziness", you can apply the fuzz to any ball by clicking on it, much like adding colour.
Now, once you get used to adding fuzz to individual balls, you may want to make all the balls one fuzziness. You can do this by accessing the ball list at the right. To do this, on the right hand top side, you will see five tabs: Eyes, Textures, Balls, Variations, and Scales & Sizes. Choose "Balls" and a list will appear something like this:
Make sure that the fuzz tool is selected and continue. You can select which balls you want to apply the fuzz to by clicking them in the list. When you click the ball name/mnumber in the list, it will highlight in blue. If you want to choose more than one ball, hold down Control ( [ctrl] ) and click on all the balls you wish to apply the fuzz to. Control will allow you to select more than one ball at a time.
A faster way, if you wish to choose several balls in a row is to hold down shift and click the first ball in the sequence and the last ball in the sequence. Now that you have selected the balls, click "Apply Tool to Balls" beneath the list and all the balls selected will gain the fuzziness you chose. You shoul dnotice the change in the rendering screen unless you applied the same fuzziness the balls were already set at.
Adding Fuzz to Lines
The lines are key part in making "fuzz" look right in a pet. If you add fuzz to the balls, you should add the same amount to the lines between the balls to ensure the body parts look 'smooth' and flowing. In order to apply the fuzz to the lines, you must first switch to the Lines tool bar. To do this, there is a drop down list in the upper left corner, next to the tool bar. When you click on it, it will give you three options: "Balls", "Lines", and "Paintballs". Select Lines. Once you do, the toolbar will change to something like this:
Select the Fuzz tool, the third tool on the toolbar. It is an oblong shaped with one side completely smooth and the other half rough and "Fuzzy". Once selected, you go about Adding fuzz in the same manour as you would on balls. The one difference is that you must do each line individually, one click at a time.
How Fuzz Works
When using fuzz, you dont necessarily need to know "how Fuzz Works" however it does help in making good hexes. I feel that knowing how the fuzz effects ball size, line size, etc can greatly improve any hexes you make in the future.
The "fuzziness" is measured in pixels. The number determines how many pixels the sticks out of and pushes into the ball and lines. A '0' fuzz ball will have a smooth outline with no bumps. A '5' fuzz ball will have fuzz which sticks 5 pixels out of the outline and 5 pixels into the outline - When measuered from inmost point of fuzz to outmost point of fuzz, a 5 fuzz ball has 10 pixels difference between the two points. Essentially, adding large numerical fuzz "decreases" the ball size visually. Shown below is an example of two outlines to demonstrate how fuzz effects a '0' fuzz ball and a '10' fuzz ball.
In the diagram below, it shows two balls of the same size: the left with no fuzz and the right with fuzz.
The set above the line shows the two comparison without visual aid. They are essentially the same size however visually, the fuzz makes the second ball appear smaller. The second set, the blue coloured in area shows how big each "apear to be". As you can see, the fuzzy ball appears smaller, but essentially, it is of equal size to the no-fuzz ball.
The two lines above each other on the diagram show the difference in the radius (distance from center to edge) between the fuzzed ball and the no-fuzz ball. As you can see, based on the radius, the fuzzed ball looks smaller.
Lines work in much the same way. The fuzzier the line is, the thinner it will appear. This is one thing which causes the original game Dalmation file to look very thin when you just add fuzz to its legs.
Another aspect which you should understand about fuzz is the extremity of its effect versus the horizontal and vertical planes. In the petz game, Fuzz will not show up on a horizontal line but will show up fully on a vertical line. Below, there is a black slope starting from horizontal and gradually turning until it becomes vertical. The red line which overlaps it represents how the fuzz will apear on those planes.
As you can see, the fuzz appears smooth and non exhistant on the horizontal while on the vertical, it is noticeable and easy to see. This is somethign to remember when applyign fuzz: SOmetimes, you will have a line or ball which doesnt appear fuzzy because it only have visible horizontal lines - since horizontal lines do not show fuzz, it creates the illusion that they have no fuzz at all.
Changing Ball Size
The Basics
As default, the program automatically starts out on the colour tool, however we will be needing the Size tool to begin. This tool is the third from the left and looks like a small circle within a larger circle with an arrow point either way. Select this tool.
Below the rendering, you will see new options appear that appear something like this:
You can firstly choose which you'd rather do: Increase the size or Decrease the size. After selecting which you'd prefer, you can change the number which will determine how much the ball size will change. The lower the number, the lesser the change. The larger the number, the more the change.
To change the overall size, simply click on the ball you wish to change and voila! Your ball will increase or decrease in size! A simpler way to do this is to use the ball list. This method is shown above in the "Adding Fuzz to balls" section of this lesson. Use the same method of [ctrl]+ click to select all the balls in the list you wish to increase/decrease. Click on "Apply tool to balls" and you can change the size of all balls.
Combining : Extra Credit Lesson
Making Flares
Flares were once very common, and even today, they appear somewhat popular, though not as much so. Flares are created by combining both lessons you learned here : Size and Fuzz. The following will help you create your own flare legged petz.
Begin by using the size tool. Flares look best when the base of the leg (shoulder) is thinner than the Tip of the leg (foot/hand). To do this, increase the feet and hands by a large number. Then you increase the ankles, wrists, knees, and elbows by approximately 1/2 or 2/3 of the number you used on the feet/hands. The shoulders and hips can then be increased by 1/4 or 1/3 of the original number.
Example:
Feet/hands increased by 30. (3/3)
Ankles/wrists increased by 20. (2/3)
Shoulders/hips increased by 10. (1/3)
You will get something which looks like this:
Once satisfied, you can then select the fuzz tool and apply fuzz to all the balls which make up the legs/arms. Once you add fuzz to the balls you can procede to add fuzz to the lines to even things out. You will end up with something like this:
Once you are used to making flares, you can do similar things to the rest of the petz body including tail, body, ears, etc. You can soon enough experiment with both fuzz and size until you find something you like!
Lesson Two (2) Assignments
Assignment hints: It is best to avoid using the heavily textured breeds when doing the assignments. The Tabby and the Orange Short Hair are examples of breedz which are difficult to use with the beginner assignments. In these assignments, you may use your knwoledge of colour change if you wish, but it is prefered that you do not as they are to be focussed on the size changes and fuzz.
Assignment One (1)
Using what you learned in this lesson, create a pet from one of the original breedz with flared legs, including the fuzz on both balls and lines to create the smooth appearance.
Assignment Two (2)
Using what you learned in this lesson, create a pet from one of the original breedz which is very fuzzy on all parts of the body except the eyes & nose.
Assignment Three (3)
Using what you learned in this lesson, create a pet from one fo the original breedz which encorperates what you have learned in this lesson. You are allowed to be free and do what you wish with your knowledge of Fuzz and Size changing. Be creative! YOu may change ball colour, eye colour, eyelid colour, etc. You MAY NOT use additional textures or "solid" textures.
Assignment Four (4)
Using what you learned in this lesson, create a pet from one fo the original breedz which is 15 - 30 sizes skinnier or fatter than originally. You may choose whether you wish to use fuzz or not.
To submit your completed assignments, post their pictures in reply to this lesson thread. I will then comment, mark and give any necessary hints and tips to help you improve.
NOTES : You can submit your assignments in two fashions, A screen capture in Pet Workshop or as a pet in the game (adopt a pet and take pictures. It is prefered that you take a picture of both sides and one picture form the front (this goes for both methods of submitting your assignment).
INFO REQUIRED: Submitted Assignments shoudl include the Assignment number, three pictures (prefered, but not required), and any questiosn you have concerning the lesson.