Post by Ela @ GK on Aug 28, 2006 14:09:03 GMT -5
Basic Paintballs
A Quick Introduction
As default, the program automatically starts out with the Ball tool bar selected. You will be required to change the tool bar to the Paintballs in order to use the paintball tools. To do this, use the upper left hand coner drop down menu (default it says "Balls"). When you click it, it will give you a list of three options: Balls, Lines, and Paintballs:
Upon clicking the paintballs option, the program will load a new tool bar which applies to the paintballs. Upon first loading, the tool bar will only have one Selectable (Coloured) tool and a bunch of unavailable tools (Uncoloured).
To make the other tools available, click the tool labeled "Select" which has the dashed out circle and is the first tool on the bar. After clicking this, a button will appear below the rendering (the visual display of the pet) which reads "Deselect". This tool allows you to choose what ball you want to add paintballs onto. You cannot add paintballs (as seen by the unavailable tools) until you select the baseball. The button, "Deselect", will allow you to unselect a ball later on once you finish adding paintballs to the selected. We'll get into that later.
Before adding, you must select which ball you want to add the paintballs onto. To select, you click on the ball of choice on the rendering screen. Upon clicking on the ball of choice (base ball), the screen will change so that only that ball is opaque (visible) and all other inactive balls become transparent (see through). This new screen will help you when placing paintballs so that the screen does not get overly cluttered. Example of what the screen will look like:
The large Grey ball, the butt ball on the Sheepdog file, is the selected ball. The black patches around the foot area are the paintballs already in exhistance on the feet, also known as the paw pads. There is also a rogue patch of grey on the stomach, which is just a colouration - Some breedz have more paintballs already on the breed than others.
Now that you have clicked a ball, the tool bar will change and all tools will become available. It will appear like this:
Now, to add paintballs, you must choose the "Add" tool at the top - It is the tool which has a plus sign over top of a ball and says "Add" beneath it. You will notice on the rendering that in the direct center of the selected ball there is a small 'paintball' spot. This is the indicator which shows where you will be placing the paintballs. We will get to that shortly. Once you select this tool, the bar below the rendering will change to look like this (the explaination follows the image):
The following is a brief explanation of each aspect of placing addballs. I have placed them in a bubble coat to show that this section is a combination of information which is all related to one specific thing (the image above):
Colour - This allows you to choose the colour of the paintballs. Upon clicking on it, the colour hex code list will appear with samples. By clickin on the colour of your choice then selecting okay, your colour will be applied to the paintballs placed afterwards. Be sure to remember, once you add textures, only colours between 10 and 149 will show the texture.
Size - This allows you to adjust the size of the paintball between 1 and 100. 1 being the smallest and 100 being the largest possible. You can make them bigger, but the game will automatically revert them to 100 size or the game will crash.
Fuzz - This lets you adjust the fuzz of the ball between 1 and 100. Sero (0) being the least, and ten (10) being the most possible. You can have more than 10, but the game will automatically revert the fuzz to 10 or else the game will crash.
Add - This gives you the option of placing the paintball "On Top" of or "Beneath" other paintballs. The paintballs placed on top of the others will show as a complete circle while the ones beneath will only be partially showing.
Outline Style - This gives you several options. This comes in handy for leopard spots in which case you set this to "Both Sides" then set the Thickness of the outline to 5 or more.
Outline Size - This lets you adjust the size of of the outline, 0 being none, 10 being thick. Anythign larger than ten will end up reverting back to ten. As far as I know, it will nto crash the game nor will it corrupt the file.
Outline Colour - Lets you choose change the colour of the outline. Upon clicking on it, the colour hex code list will appear with samples. By clickin on the colour of your choice then selecting okay, your colour will be applied to the paintball outlines placed afterwards.
Experiment with the settings. You will notice when you change things like the fuzz, colour, or size, that the indicator spot on the rendering selected ball will change with it. This allows you to see what each option listed above does to the potential paintball. Do not expect to be a professional the first time you use Paintballs. It takes time and much experimenting.
Now, once you have chosen the appropriate settings which suit your needs, you can now learn how to place them and arrange them.
To place the paintball, you must first choose a place to put it. To move the paintball on the selected ball, grab the background of the rendering screen and "drag" it up, down, left or right. To grab the screen, click it and hold down on the mouse button. You will notice the paintball will remain fixed in the position but the base ball will rotate.
Once you get the paintball where you want it, simply push the "Place" button located among the paintball options below the rendering. A paintball will be placed, and if you move the target (by clicking and dragging the rendering in any direction) you can now view you newly placed paintball. You can do this as many times as you wish to place as many paintballs as you wish. You can also place paintballs of many different sizes all over the body/balls.
Clearing (Deleting) Paintballs
Some people will want a clean pallet to work with, meaning, no paintballs on the file. There are several methods to clear the paintballs, all with its own pros and cons. This section will outline how to get rid of neusant paintballs and how to get a clean, paintball free breedfile/pet to begin your own paintball maddness.
Individual Removal is the first method. After selecting a ball with unwanted paintballs on it, Click on the "Delete" tool, the third from the left. You will notice the paintball on the selected baseball nearest to the dead center will turn red. If it does not, click and drag the rendering until it does. The red highlighted paintball is the one which will be deleted when you click the "Delete" button below the rendering. THe paintball will disappear and the red indication will move to the next nearest paintball.
Example:
Clear All removal is the second method and allows you to remove all paintballs from one ball. This can be very convenient for those who have placed many paintballs on one baseball and wish to remvoe them all. To do this method, select the "Clear" tool, the fourth tool from the left. When you do this, there will be a button which appears below the rendering. Push the button and the program will prompt you with a "Do you wish to clear all paintballs" or similar prompt. Select yes (if you are absolutely sure) and all paintballs from that ball will be removed.
Lesson #3 Intermediate will focus on utilizing paintballs and adding textures to paintballs.
Intermediate Lesson Two (2) Assignments
Assignment hints: It is best to avoid using the heavily textured breeds when doing the assignments. The Tabby and the Orange Short Hair are examples of breedz which are difficult to use with this assignment - Also, avoid breedz which already have excessive paintballs on them (dali, jack russell, alley cat, etc)
Assignment One (1)
Using any breed you want, colour the entire breed one colour and add sized 30 paintballs all over the body, head, and legs in another colour. Be sure to use Fuzz and outlines to make your pet attractive. Be sure all paintballs are one colour and sized 30. You must provide pictures of the pet in the game (not in PWS).
Assignment Two (2)
Using any breed you want, colour the entire breed one colour and add sized 50 - 75 paintballs all over the body, head, and legs in One colour. be sure all paintballs are one colour and sized between 50 and 75. Be sure to use Fuzz and outlines to make your pet attractive. You must provide pictures of the pet in the game (not in PWS).
Assignment Three (3)
Using any breed you want, colour the entire breed one colour and add paintballs all over the body, head, and legs in another colour and any size. You must use at paintballs between 10 and 100 - you must use at least three sizes. be sure all paintballs are one colour. You must provide pictures of the pet in the game (not in PWS).
Assignment Four (4)
Using any breed you want, colour the entire breed one colour and add paintballs all over the body, head, and legs in another colour and any size. You must use at paintballs between 10 and 100 - you must use at least three sizes. Make the paintballs different colours, maximum of three different colours allowed. You must provide pictures of the pet in the game (not in PWS).
To submit your completed assignments, post their pictures in reply to this lesson thread. I will then comment, mark and give any necessary hints and tips to help you improve.
NOTES : You can submit your assignments in two fashions, A screen capture in Pet Workshop or as a pet in the game (adopt a pet and take pictures. It is prefered that you take a picture of both sides and one picture form the front (this goes for both methods of submitting your assignment).
INFO REQUIRED: Submitted Assignments should include the Assignment number, three pictures (prefered, but not required), and any questiosn you have concerning the lesson.
A Quick Introduction
As default, the program automatically starts out with the Ball tool bar selected. You will be required to change the tool bar to the Paintballs in order to use the paintball tools. To do this, use the upper left hand coner drop down menu (default it says "Balls"). When you click it, it will give you a list of three options: Balls, Lines, and Paintballs:
Upon clicking the paintballs option, the program will load a new tool bar which applies to the paintballs. Upon first loading, the tool bar will only have one Selectable (Coloured) tool and a bunch of unavailable tools (Uncoloured).
To make the other tools available, click the tool labeled "Select" which has the dashed out circle and is the first tool on the bar. After clicking this, a button will appear below the rendering (the visual display of the pet) which reads "Deselect". This tool allows you to choose what ball you want to add paintballs onto. You cannot add paintballs (as seen by the unavailable tools) until you select the baseball. The button, "Deselect", will allow you to unselect a ball later on once you finish adding paintballs to the selected. We'll get into that later.
Before adding, you must select which ball you want to add the paintballs onto. To select, you click on the ball of choice on the rendering screen. Upon clicking on the ball of choice (base ball), the screen will change so that only that ball is opaque (visible) and all other inactive balls become transparent (see through). This new screen will help you when placing paintballs so that the screen does not get overly cluttered. Example of what the screen will look like:
The large Grey ball, the butt ball on the Sheepdog file, is the selected ball. The black patches around the foot area are the paintballs already in exhistance on the feet, also known as the paw pads. There is also a rogue patch of grey on the stomach, which is just a colouration - Some breedz have more paintballs already on the breed than others.
Now that you have clicked a ball, the tool bar will change and all tools will become available. It will appear like this:
Now, to add paintballs, you must choose the "Add" tool at the top - It is the tool which has a plus sign over top of a ball and says "Add" beneath it. You will notice on the rendering that in the direct center of the selected ball there is a small 'paintball' spot. This is the indicator which shows where you will be placing the paintballs. We will get to that shortly. Once you select this tool, the bar below the rendering will change to look like this (the explaination follows the image):
The following is a brief explanation of each aspect of placing addballs. I have placed them in a bubble coat to show that this section is a combination of information which is all related to one specific thing (the image above):
Colour - This allows you to choose the colour of the paintballs. Upon clicking on it, the colour hex code list will appear with samples. By clickin on the colour of your choice then selecting okay, your colour will be applied to the paintballs placed afterwards. Be sure to remember, once you add textures, only colours between 10 and 149 will show the texture.
Size - This allows you to adjust the size of the paintball between 1 and 100. 1 being the smallest and 100 being the largest possible. You can make them bigger, but the game will automatically revert them to 100 size or the game will crash.
Fuzz - This lets you adjust the fuzz of the ball between 1 and 100. Sero (0) being the least, and ten (10) being the most possible. You can have more than 10, but the game will automatically revert the fuzz to 10 or else the game will crash.
Add - This gives you the option of placing the paintball "On Top" of or "Beneath" other paintballs. The paintballs placed on top of the others will show as a complete circle while the ones beneath will only be partially showing.
Outline Style - This gives you several options. This comes in handy for leopard spots in which case you set this to "Both Sides" then set the Thickness of the outline to 5 or more.
Outline Size - This lets you adjust the size of of the outline, 0 being none, 10 being thick. Anythign larger than ten will end up reverting back to ten. As far as I know, it will nto crash the game nor will it corrupt the file.
Outline Colour - Lets you choose change the colour of the outline. Upon clicking on it, the colour hex code list will appear with samples. By clickin on the colour of your choice then selecting okay, your colour will be applied to the paintball outlines placed afterwards.
Experiment with the settings. You will notice when you change things like the fuzz, colour, or size, that the indicator spot on the rendering selected ball will change with it. This allows you to see what each option listed above does to the potential paintball. Do not expect to be a professional the first time you use Paintballs. It takes time and much experimenting.
Now, once you have chosen the appropriate settings which suit your needs, you can now learn how to place them and arrange them.
To place the paintball, you must first choose a place to put it. To move the paintball on the selected ball, grab the background of the rendering screen and "drag" it up, down, left or right. To grab the screen, click it and hold down on the mouse button. You will notice the paintball will remain fixed in the position but the base ball will rotate.
Once you get the paintball where you want it, simply push the "Place" button located among the paintball options below the rendering. A paintball will be placed, and if you move the target (by clicking and dragging the rendering in any direction) you can now view you newly placed paintball. You can do this as many times as you wish to place as many paintballs as you wish. You can also place paintballs of many different sizes all over the body/balls.
Clearing (Deleting) Paintballs
Some people will want a clean pallet to work with, meaning, no paintballs on the file. There are several methods to clear the paintballs, all with its own pros and cons. This section will outline how to get rid of neusant paintballs and how to get a clean, paintball free breedfile/pet to begin your own paintball maddness.
Individual Removal is the first method. After selecting a ball with unwanted paintballs on it, Click on the "Delete" tool, the third from the left. You will notice the paintball on the selected baseball nearest to the dead center will turn red. If it does not, click and drag the rendering until it does. The red highlighted paintball is the one which will be deleted when you click the "Delete" button below the rendering. THe paintball will disappear and the red indication will move to the next nearest paintball.
Example:
Clear All removal is the second method and allows you to remove all paintballs from one ball. This can be very convenient for those who have placed many paintballs on one baseball and wish to remvoe them all. To do this method, select the "Clear" tool, the fourth tool from the left. When you do this, there will be a button which appears below the rendering. Push the button and the program will prompt you with a "Do you wish to clear all paintballs" or similar prompt. Select yes (if you are absolutely sure) and all paintballs from that ball will be removed.
Lesson #3 Intermediate will focus on utilizing paintballs and adding textures to paintballs.
Intermediate Lesson Two (2) Assignments
Assignment hints: It is best to avoid using the heavily textured breeds when doing the assignments. The Tabby and the Orange Short Hair are examples of breedz which are difficult to use with this assignment - Also, avoid breedz which already have excessive paintballs on them (dali, jack russell, alley cat, etc)
Assignment One (1)
Using any breed you want, colour the entire breed one colour and add sized 30 paintballs all over the body, head, and legs in another colour. Be sure to use Fuzz and outlines to make your pet attractive. Be sure all paintballs are one colour and sized 30. You must provide pictures of the pet in the game (not in PWS).
Assignment Two (2)
Using any breed you want, colour the entire breed one colour and add sized 50 - 75 paintballs all over the body, head, and legs in One colour. be sure all paintballs are one colour and sized between 50 and 75. Be sure to use Fuzz and outlines to make your pet attractive. You must provide pictures of the pet in the game (not in PWS).
Assignment Three (3)
Using any breed you want, colour the entire breed one colour and add paintballs all over the body, head, and legs in another colour and any size. You must use at paintballs between 10 and 100 - you must use at least three sizes. be sure all paintballs are one colour. You must provide pictures of the pet in the game (not in PWS).
Assignment Four (4)
Using any breed you want, colour the entire breed one colour and add paintballs all over the body, head, and legs in another colour and any size. You must use at paintballs between 10 and 100 - you must use at least three sizes. Make the paintballs different colours, maximum of three different colours allowed. You must provide pictures of the pet in the game (not in PWS).
To submit your completed assignments, post their pictures in reply to this lesson thread. I will then comment, mark and give any necessary hints and tips to help you improve.
NOTES : You can submit your assignments in two fashions, A screen capture in Pet Workshop or as a pet in the game (adopt a pet and take pictures. It is prefered that you take a picture of both sides and one picture form the front (this goes for both methods of submitting your assignment).
INFO REQUIRED: Submitted Assignments should include the Assignment number, three pictures (prefered, but not required), and any questiosn you have concerning the lesson.